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BartlomiejS

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Everything posted by BartlomiejS

  1. Without UNDO functionality - working in 3d is extremely frustrating. I hope that will change before everyone goes to a different design software.
  2. Ok, i found solution. You have to use "draw a polygon" tool and draw, more or less, a shape on the ground. Then you have to calculate coordinates (at You own way - outside a PVsol) of each vertex of the polygon, then insert these values to PVsol. Then right click on polygon and select "extrude object" In that way You can make any prism with poligon base. But i have another question how to make a cylinder building with a circle base ? Only way i have found (very tedious) is to make a poligon with many, many vertices then calculate their coordinates and put them to each vertex of the polygon - in that way you can make a prism with multi-polygon base which looks like a cylinder. Is there another method to do that ? Regards Bartłomiej S.
  3. Hello, I have another problem with PVSOL Premium 2016 (R4). I don’t know how to create in 3D a building with oblique horizontal projection. I mean a building which does not have the rectangular base. The only way which I have found to do it is something like that : place one rectangular building place second rectangular building turn off obstacles detection of one of the two buildings then try to “slip” one building into another This is kind of solution but mapping the dimensions and shape of the object is very difficult. But there is a more important problem, when You do like I described above then You will have two separate roof surfaces which are penetrating each other with diagonal edges. This significantly hinders the placement of modules on the roof. So I have two questions : - Is there a more accurate and professional method, than I described above, to do make a building which does not have rectangular base ? - Is there any method to unite two or more roof surfaces (or whole buildings) in order to use it as a one surface (Automatic placement of modules, the lack of boundaries between these surfaces) ? I attach an example illustration of this problem. I will be very grateful for your help, advice. Regards Bartłomiej S.
  4. Dear Martin, Thank you very much. Your method works well. You just have to work on an "open area". Once again, thank you for help. Regards Bartłomiej
  5. Hi, I work in the Polish company and I use PVSOL Premium 2016 (R4). I have a problem with correct placement of objects in 3D workspace. I mean mutual arrangement of buildings, trees, etc. on the workspace in order to arrange them according to reality – mutual position and distance. The only way I have found to do it is the distance from the top of one object to the top of other object(distance x , distance y). But it works correctly only when you do not change the angle of the object. So you can place correctly all the objects assuming that all are facing south(180’). If you change the angle of one object the distance from top method do not work correctly or I do not know how to do it. This is because coordinate axes remain unchanged in lines S-N W-E. So you cannot just enter distance in the way (x + 10m , y + 5m for example) because the distances become a diagonal relative to the coordinate system. It’s even hard to determine them mathematically because a have not found an option to read the object top coordinates (x,y). If there were an option to change the position (angle) of the whole horizon, then you could place all the objects first and finally change the horizon angle in order to get the correct horizontal angles of all the objects. I didn’t find such option. Is there option like I described ? Please advice me what to do, because this is very annoying, or if there is no method to do it, please do an update – I propose. I will be very grateful for your help, advice. I attach an illustration of this problem : Regards Bartłomiej S.
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