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3D model: load own map section - orientation is broken


Ola Andersson

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Hi

When using an own bitmap you have taking away the option to set the orientation on the Open Area - why? 

And when setting the orientation in the first user interface it is not logical. 
180 degrees: upside down.

15 degree -15 azimut.

90 degrees: azimut 90.

It is now pretty much unusable. 

 

Before: 

When you turned the Open Area, why didn't the objects on it turn the same way. Instead some turn, some not, so you have to start over again. 

Still better than it is now though....

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